Fun Naming
Another update in the same day, only 10 hours since the last one? Craziness!
The biggest news is that Jeffman did some awesome work today with the main naming screen stuff. First, here’s a video of it in action 🙂
Another update in the same day, only 10 hours since the last one? Craziness!
The biggest news is that Jeffman did some awesome work today with the main naming screen stuff. First, here’s a video of it in action 🙂
If you’ve been following the mini-updates I do in the comments lately, most of this is probably not-news to you, but I did make some sudden, recent progress too 🙂
Been a few days since the last update, but I often post mini-updates in the comments. The last few days have seen a LOT of stuff getting done, but most of it is stuff that can’t be seen in screenshots or the like.
Probably the biggest stuff that’s happened is that I’ve been reorganizing stuff in the ROM and simplifying things a lot more. This not only fixes stuff on the to-do list, but will also make hacking the rest of the stuff a little easier and probably mean slightly less time fixing bugs down the road. Also gave a few of our tools some good upgrades.
I still have some more organizing stuff to do, but one of the main benefits of all this is that menu message text now works fully 😀
I did a ton of work yesterday, as I mentioned in this mini-update, but I’m still not done with that stuff, so this isn’t a real update. Instead, I played a little bit of my Japanese MOTHER 3 cart last night and was like whoa. I’ve gotten so used to seeing everything either in good English now, or at least garbage English that I forgot what the game looks like in Japanese 😉
It was pretty neat, so I thought I’d show some before and after things again. We’ve come a long way in a short time!
After last week’s craziness I wanted to take a little break, so I did some little stuff today.
Whew, it’s been a pretty intense day of stuff, but I’ve finally managed to get almost all of the main battle text hacked and working well — even better than the original game, in a way 😯
But before I go into the blah-blah technical talk, here’s a new video showing how things look and act now.
There’s a chance people might be like, “Huh? What did you change?” so if that’s true in your case, see that video from two days ago. I also fixed and improved some other things.