Very Important News
OK, time for another update. This one’s good, bad, and crazy. Depends on how you look at it. So here we go!
Make sure to read everything!
OK, time for another update. This one’s good, bad, and crazy. Depends on how you look at it. So here we go!
Make sure to read everything!
Just a real quick update before sleepytime. Nothing really substantial to show, so no screenshots this time 😐 I’ve already talked about how complicated MOTHER 3’s programming is so I won’t elaborate on it anymore. Already talked about how we’re all very busy with real life too.
Progress-wise, still not too much to show. MOTHER 3’s coding is really complex and not set up like most other games. The main issues are still trying to figure out how to allow for more text per line than is allowed currently. The Brownie Brown programmers took a really weird route to display text.
Things are still moving slowly this week but still have some things to report on and talk about.
A couple things of note.
First, Play Asia has MOTHER 3 on sale for $14.90 for this week only. Seriously, getting an import game for THAT cheap is almost insane. Especially when you consider the game was released just last year, and that it’s a brand new copy you’ll be getting. So if you got some spare change in the couch, go and buy it. You’ll be supporting the MOTHER series legally, you’ll have a genuine copy of your own (which might even quell any moral issues one might have with playing a fan translated version), and you’ll be helping out the EarthBound community a tiny, tiny bit if you use the link below:
Okay, now for the other thing of note.
It’s been a few days so I figured I should make a real quick update. And here are a few screens to make up for such an otherwise bleh update.
(NOTE: Don’t miss the update below this one)
Jeffman (and I assume Exophase?) worked through the night and got battle text variable width font working well 🙂
There are still difficult issues to work out with the battle text, mainly right now we can only have 44 characters per box (which isn’t enough) and I guess the level up text is crazy now. Very cool nonetheless!
The hacking side of things is still looking to be pretty tough, but possibly not for too much longer. More info in a bit.
First though is this. sblur 8-bit-ified the [ITEM] control code that’s used in the main script, meaning that item names now appear properly when you open gift boxes and in other situations where item names are displayed in the main script. That might not sound like much, but it definitely helps a lot when going around trying to test/play the game 😛 Here’s a before and after!
Sometimes the littlest of things can have such a big impact.