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	<title>Comments on: Bugs, Icons, and Clock Cycles</title>
	<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/</link>
	<description>1 + 1 = 3</description>
	<pubDate>Thu, 03 Jul 2008 21:24:33 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
		<item>
		<title>By: Proto</title>
		<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9299</link>
		<dc:creator>Proto</dc:creator>
		<pubDate>Mon, 28 Apr 2008 03:14:50 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9299</guid>
		<description>No the problems will still be just the same because the emulator is made to produce the same results the system would all having a better computer would do is allow you to increase the speed of frame skipping.</description>
		<content:encoded><![CDATA[<p>No the problems will still be just the same because the emulator is made to produce the same results the system would all having a better computer would do is allow you to increase the speed of frame skipping.</p>
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		<title>By: Poo</title>
		<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9298</link>
		<dc:creator>Poo</dc:creator>
		<pubDate>Mon, 28 Apr 2008 03:06:45 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9298</guid>
		<description>Hey if you have a good computer and run this on an emulator, will the problems not be so bad?  I'm guessing the blinking problems would still be there, but I really don't know much about this stuff.</description>
		<content:encoded><![CDATA[<p>Hey if you have a good computer and run this on an emulator, will the problems not be so bad?  I&#8217;m guessing the blinking problems would still be there, but I really don&#8217;t know much about this stuff.</p>
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	<item>
		<title>By: sparks</title>
		<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9297</link>
		<dc:creator>sparks</dc:creator>
		<pubDate>Mon, 28 Apr 2008 02:52:16 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9297</guid>
		<description>. . . and awesome job! Keep on truckin and don't get discouraged!</description>
		<content:encoded><![CDATA[<p>. . . and awesome job! Keep on truckin and don&#8217;t get discouraged!</p>
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		<title>By: sparks</title>
		<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9296</link>
		<dc:creator>sparks</dc:creator>
		<pubDate>Mon, 28 Apr 2008 02:48:07 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9296</guid>
		<description>I have good timing :)</description>
		<content:encoded><![CDATA[<p>I have good timing <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9295</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Mon, 28 Apr 2008 02:46:18 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9295</guid>
		<description>Alright, I spent the last two hours trying to fix the ugly blinking-ish stuff. The fix would be oooooooooh so easy if we had the source code. The blinking problem only happens in like 3 places: the naming screen (where it's not that bad), the file load screen (where it's ugly), and the main menu, when you try to give an item to someone (ugly, but this isn't something you do over and over and over).

The fix would be real easy, it's just a matter of changing the order in which text is loaded. A couple of copy-pastes with the source code would probably fix this, but we're not lucky enough to have the source, so instead we got a tangled mess of ifs and branches and all kinds of stuff. It's not vital that this be fixed, but I spent a few hours trying to. But I feel it's more important to be focusing on the really broken things, and that something like this can be polished up once the more pressing issues/tasks have been done.

I also implemented a small little hack to speedup fadeouts when there's sprite text on the screen; we can assume text isn't going to change during a fadeout, so I had the game skip all the checks that slow things down. One result is that the name summary screen now goes at nearly the same speed as the original game.

Unless Jeff or I find some big bugs (doubtful), I'm gonna call this hack done soon. I should add a thing to the to-do list for "polishing up hacks if it's not too hard" too.</description>
		<content:encoded><![CDATA[<p>Alright, I spent the last two hours trying to fix the ugly blinking-ish stuff. The fix would be oooooooooh so easy if we had the source code. The blinking problem only happens in like 3 places: the naming screen (where it&#8217;s not that bad), the file load screen (where it&#8217;s ugly), and the main menu, when you try to give an item to someone (ugly, but this isn&#8217;t something you do over and over and over).</p>
<p>The fix would be real easy, it&#8217;s just a matter of changing the order in which text is loaded. A couple of copy-pastes with the source code would probably fix this, but we&#8217;re not lucky enough to have the source, so instead we got a tangled mess of ifs and branches and all kinds of stuff. It&#8217;s not vital that this be fixed, but I spent a few hours trying to. But I feel it&#8217;s more important to be focusing on the really broken things, and that something like this can be polished up once the more pressing issues/tasks have been done.</p>
<p>I also implemented a small little hack to speedup fadeouts when there&#8217;s sprite text on the screen; we can assume text isn&#8217;t going to change during a fadeout, so I had the game skip all the checks that slow things down. One result is that the name summary screen now goes at nearly the same speed as the original game.</p>
<p>Unless Jeff or I find some big bugs (doubtful), I&#8217;m gonna call this hack done soon. I should add a thing to the to-do list for &#8220;polishing up hacks if it&#8217;s not too hard&#8221; too.</p>
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		<title>By: Gygax</title>
		<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9294</link>
		<dc:creator>Gygax</dc:creator>
		<pubDate>Mon, 28 Apr 2008 02:42:34 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9294</guid>
		<description>I can't wait.............. 
Each month I check........

Gygax</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait&#8230;&#8230;&#8230;&#8230;..<br />
Each month I check&#8230;&#8230;..</p>
<p>Gygax</p>
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		<title>By: Yadda</title>
		<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9293</link>
		<dc:creator>Yadda</dc:creator>
		<pubDate>Mon, 28 Apr 2008 02:17:34 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9293</guid>
		<description>just a note -- I was telling J to read the mini-updates, not saying that I just had read them.</description>
		<content:encoded><![CDATA[<p>just a note &#8212; I was telling J to read the mini-updates, not saying that I just had read them.</p>
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		<title>By: Yadda</title>
		<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9292</link>
		<dc:creator>Yadda</dc:creator>
		<pubDate>Mon, 28 Apr 2008 01:31:18 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9292</guid>
		<description>read the mini-updates. there's a ton of new code running, and that on top of the old code, which was already extremely inefficient, is a bit too much. It's not that the hack is sub-par, but that the code it's based on is inefficient, and both of them combined are resulting in massive brain cell loss. Or at least, I think that's what's going on.</description>
		<content:encoded><![CDATA[<p>read the mini-updates. there&#8217;s a ton of new code running, and that on top of the old code, which was already extremely inefficient, is a bit too much. It&#8217;s not that the hack is sub-par, but that the code it&#8217;s based on is inefficient, and both of them combined are resulting in massive brain cell loss. Or at least, I think that&#8217;s what&#8217;s going on.</p>
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		<title>By: J</title>
		<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9291</link>
		<dc:creator>J</dc:creator>
		<pubDate>Mon, 28 Apr 2008 01:03:19 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9291</guid>
		<description>I actually just wanted to know the difference between the code that was in the original game that didn't cause this issue and the code that is in use now that is causing it. I added the other paragraph after the fact; I was trying to be sympathetic, I know when I can't get something perfect it bugs me and I figured that after everything that was going so well and turning out perfect that it might be kind of dissapointing that despite one's best efforts things were coming up a bit short. It wasn't a complaint at all.</description>
		<content:encoded><![CDATA[<p>I actually just wanted to know the difference between the code that was in the original game that didn&#8217;t cause this issue and the code that is in use now that is causing it. I added the other paragraph after the fact; I was trying to be sympathetic, I know when I can&#8217;t get something perfect it bugs me and I figured that after everything that was going so well and turning out perfect that it might be kind of dissapointing that despite one&#8217;s best efforts things were coming up a bit short. It wasn&#8217;t a complaint at all.</p>
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	<item>
		<title>By: Poo</title>
		<link>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9290</link>
		<dc:creator>Poo</dc:creator>
		<pubDate>Mon, 28 Apr 2008 00:54:32 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/23/bugs-icons-and-clock-cycles/#comment-9290</guid>
		<description>Man you can't get away with the slightest complaint about this translation.  Sorry J.</description>
		<content:encoded><![CDATA[<p>Man you can&#8217;t get away with the slightest complaint about this translation.  Sorry J.</p>
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