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	<title>Comments on: Alive</title>
	<link>http://mother3.fobby.net/2008/04/12/alive/</link>
	<description>1 + 1 = 3</description>
	<pubDate>Thu, 03 Jul 2008 23:55:35 +0000</pubDate>
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		<title>By: Zeruel 21</title>
		<link>http://mother3.fobby.net/2008/04/12/alive/#comment-8323</link>
		<dc:creator>Zeruel 21</dc:creator>
		<pubDate>Thu, 17 Apr 2008 22:07:13 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/12/alive/#comment-8323</guid>
		<description>Good to hear sprite text is almost out of the way...
Say, Mato, have you considered releasing small patches similar to the menu patch for other functions, like battle text, or would it be easier to just release one patch?</description>
		<content:encoded><![CDATA[<p>Good to hear sprite text is almost out of the way&#8230;<br />
Say, Mato, have you considered releasing small patches similar to the menu patch for other functions, like battle text, or would it be easier to just release one patch?</p>
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		<title>By: JeffMan</title>
		<link>http://mother3.fobby.net/2008/04/12/alive/#comment-8321</link>
		<dc:creator>JeffMan</dc:creator>
		<pubDate>Thu, 17 Apr 2008 22:02:06 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/12/alive/#comment-8321</guid>
		<description>Those speed-up features affect the emulation of the entire system, not just the CPU; it wouldn't make a difference. A custom emulator would be needed for that, which is something we definitely will not look into. We want the final patch to work perfectly on the real hardware. The speed issue isn't impossible to fix, it's just a pain. :P</description>
		<content:encoded><![CDATA[<p>Those speed-up features affect the emulation of the entire system, not just the CPU; it wouldn&#8217;t make a difference. A custom emulator would be needed for that, which is something we definitely will not look into. We want the final patch to work perfectly on the real hardware. The speed issue isn&#8217;t impossible to fix, it&#8217;s just a pain. <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
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		<title>By: SAM-E-BOI</title>
		<link>http://mother3.fobby.net/2008/04/12/alive/#comment-8320</link>
		<dc:creator>SAM-E-BOI</dc:creator>
		<pubDate>Thu, 17 Apr 2008 21:12:11 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/12/alive/#comment-8320</guid>
		<description>Okay, time for a suggestion from the unenlightened.

On the issue of the "super slowdown," is there any way that you could overclock the processing speed to allow the game to process faster? I doubt that would work on real hardware, but on a variety of emulators you can(sort of) speed up games(for example, GPSP and GPSP kai).</description>
		<content:encoded><![CDATA[<p>Okay, time for a suggestion from the unenlightened.</p>
<p>On the issue of the &#8220;super slowdown,&#8221; is there any way that you could overclock the processing speed to allow the game to process faster? I doubt that would work on real hardware, but on a variety of emulators you can(sort of) speed up games(for example, GPSP and GPSP kai).</p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/04/12/alive/#comment-8318</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Thu, 17 Apr 2008 20:38:56 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/12/alive/#comment-8318</guid>
		<description>I just checked, and the super slowdown from sprite welding indeed happens on real hardware, almost exactly as it does in emulators. So the next step will be to speed things up. I have some ideas on how to do that, but I'm worried they'll also require lots of tweaking for tons of edge cases. Anyway, good to know for sure it's something that absolutely MUST be fixed.</description>
		<content:encoded><![CDATA[<p>I just checked, and the super slowdown from sprite welding indeed happens on real hardware, almost exactly as it does in emulators. So the next step will be to speed things up. I have some ideas on how to do that, but I&#8217;m worried they&#8217;ll also require lots of tweaking for tons of edge cases. Anyway, good to know for sure it&#8217;s something that absolutely MUST be fixed.</p>
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		<title>By: ForteMP3</title>
		<link>http://mother3.fobby.net/2008/04/12/alive/#comment-8317</link>
		<dc:creator>ForteMP3</dc:creator>
		<pubDate>Thu, 17 Apr 2008 20:32:18 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/12/alive/#comment-8317</guid>
		<description>I don't recall Giygas having special text boxes either. Unless you mean the pray sequences? I think those are done with the normal, non battle text boxes. I could be wrong though.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t recall Giygas having special text boxes either. Unless you mean the pray sequences? I think those are done with the normal, non battle text boxes. I could be wrong though.</p>
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		<title>By: Crass</title>
		<link>http://mother3.fobby.net/2008/04/12/alive/#comment-8316</link>
		<dc:creator>Crass</dc:creator>
		<pubDate>Thu, 17 Apr 2008 20:30:53 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/12/alive/#comment-8316</guid>
		<description>Yay for updates</description>
		<content:encoded><![CDATA[<p>Yay for updates</p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/04/12/alive/#comment-8315</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Thu, 17 Apr 2008 20:26:19 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/12/alive/#comment-8315</guid>
		<description>OK, I think I've gotten nearly all of the little bugs. There's one rare case I've seen where the game will create an extra blank sprite at the very end of a string in certain  rare conditions. I don't know why it's doing that; I have a check in there for that. But right now it's not that big of a deal.

So pretty much I think I have the sprite stuff nearly done. I even checked with the naming screen, that was being a big problem. There are still those weird Claus/Boney/Flint sprite problems, but I'll look into those later. Otherwise, the naming screens work perfectly.

On a lark, I also tested the ending, part of which uses sprite text exclusively. And to my amazement it worked wonderfully 8O There are still some issues there to be hammered out, but the ending's never looked so good in English.

After I fix a few more things I'll toss an update on the grill.</description>
		<content:encoded><![CDATA[<p>OK, I think I&#8217;ve gotten nearly all of the little bugs. There&#8217;s one rare case I&#8217;ve seen where the game will create an extra blank sprite at the very end of a string in certain  rare conditions. I don&#8217;t know why it&#8217;s doing that; I have a check in there for that. But right now it&#8217;s not that big of a deal.</p>
<p>So pretty much I think I have the sprite stuff nearly done. I even checked with the naming screen, that was being a big problem. There are still those weird Claus/Boney/Flint sprite problems, but I&#8217;ll look into those later. Otherwise, the naming screens work perfectly.</p>
<p>On a lark, I also tested the ending, part of which uses sprite text exclusively. And to my amazement it worked wonderfully <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_eek.gif' alt='8O' class='wp-smiley' /> There are still some issues there to be hammered out, but the ending&#8217;s never looked so good in English.</p>
<p>After I fix a few more things I&#8217;ll toss an update on the grill.</p>
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		<title>By: ArashiSai</title>
		<link>http://mother3.fobby.net/2008/04/12/alive/#comment-8314</link>
		<dc:creator>ArashiSai</dc:creator>
		<pubDate>Thu, 17 Apr 2008 19:58:10 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/12/alive/#comment-8314</guid>
		<description>oh, 368th</description>
		<content:encoded><![CDATA[<p>oh, 368th</p>
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		<title>By: ArashiSai</title>
		<link>http://mother3.fobby.net/2008/04/12/alive/#comment-8313</link>
		<dc:creator>ArashiSai</dc:creator>
		<pubDate>Thu, 17 Apr 2008 19:57:47 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/12/alive/#comment-8313</guid>
		<description>367th!</description>
		<content:encoded><![CDATA[<p>367th!</p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/04/12/alive/#comment-8312</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Thu, 17 Apr 2008 19:54:09 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/04/12/alive/#comment-8312</guid>
		<description>A Fan: There's a counter so the game knows what sprite # the next one should be, that's about it. It increments each time a sprite is added, then, after everything is loaded, it turns all sprites off and redoes everything again. It does it so fast that you don't notice, well, at least the Japanese version does.

SAM-E-BOI: Giygas didn't have special text boxes in EB, did he? In any case, one of the special text boxes is like the normal battle text boxes, but it allows 3 lines of text. It's rarely used but gotta hack it anyway :&#124; I hope it turns out to be just like the normal battle text. The other battle text that needs hacking is special text that doesn't have a background and is positioned slightly differently, if I recall.

Obviously I won't be able to show pics of these hacks in action, unless I do major fixing, like change the backgrounds and enemies and stuff for show-offy purposes :P

Anyway, I was right, the current main sprite text bug happens when a bit of text is exactly 16 pixels wide and is immediately followed by a newline. Hopefully I can fix it soon here.</description>
		<content:encoded><![CDATA[<p>A Fan: There&#8217;s a counter so the game knows what sprite # the next one should be, that&#8217;s about it. It increments each time a sprite is added, then, after everything is loaded, it turns all sprites off and redoes everything again. It does it so fast that you don&#8217;t notice, well, at least the Japanese version does.</p>
<p>SAM-E-BOI: Giygas didn&#8217;t have special text boxes in EB, did he? In any case, one of the special text boxes is like the normal battle text boxes, but it allows 3 lines of text. It&#8217;s rarely used but gotta hack it anyway <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> I hope it turns out to be just like the normal battle text. The other battle text that needs hacking is special text that doesn&#8217;t have a background and is positioned slightly differently, if I recall.</p>
<p>Obviously I won&#8217;t be able to show pics of these hacks in action, unless I do major fixing, like change the backgrounds and enemies and stuff for show-offy purposes <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Anyway, I was right, the current main sprite text bug happens when a bit of text is exactly 16 pixels wide and is immediately followed by a newline. Hopefully I can fix it soon here.</p>
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