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	<title>Comments on: All of a Sudden, Someone Rushed into the Room!</title>
	<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/</link>
	<description>1 + 1 = 3</description>
	<pubDate>Thu, 28 Aug 2008 03:08:39 +0000</pubDate>
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		<item>
		<title>By: Triple10X</title>
		<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7132</link>
		<dc:creator>Triple10X</dc:creator>
		<pubDate>Wed, 02 Apr 2008 21:47:21 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7132</guid>
		<description>Keep up the good work!  Glad to hear that you feel that you accomplished a ton with little time today!</description>
		<content:encoded><![CDATA[<p>Keep up the good work!  Glad to hear that you feel that you accomplished a ton with little time today!</p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7131</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Wed, 02 Apr 2008 21:41:35 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7131</guid>
		<description>&lt;center&gt;&lt;img src="http://mother3.fobby.net/wp-content/uploads/2008/04/honk7.png" /&gt;&lt;/center&gt;

Added in a thing for newlines real quick, except now I realize need to take a piece out of one of the hacks and make it its own function so I can call it from other places like this, too. The hack consists of 6 different parts right now though, and I should call it quits for today so I can do other stuff now. I also noticed I need to add in better glyph-clearing code and I need to make it so the game has an accurate sprite total count. None of this is hard, just needs time. I've tried out the hack on other screens, for the most part it all looks good but it's clear I'll need to do some fine-tuning at some point.</description>
		<content:encoded><![CDATA[<p><center><img src="http://mother3.fobby.net/wp-content/uploads/2008/04/honk7.png" /></center></p>
<p>Added in a thing for newlines real quick, except now I realize need to take a piece out of one of the hacks and make it its own function so I can call it from other places like this, too. The hack consists of 6 different parts right now though, and I should call it quits for today so I can do other stuff now. I also noticed I need to add in better glyph-clearing code and I need to make it so the game has an accurate sprite total count. None of this is hard, just needs time. I&#8217;ve tried out the hack on other screens, for the most part it all looks good but it&#8217;s clear I&#8217;ll need to do some fine-tuning at some point.</p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7130</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Wed, 02 Apr 2008 21:04:56 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7130</guid>
		<description>OBJ is just like a tile palette, you can draw whatever you want on there, then you tell OAM you want to create a new sprite and you give it the OBJ tile #, the width and height in pixels, x and y positions on the screen, and other data like scaling, rotation, etc. OAM is really just a table of this basic data.</description>
		<content:encoded><![CDATA[<p>OBJ is just like a tile palette, you can draw whatever you want on there, then you tell OAM you want to create a new sprite and you give it the OBJ tile #, the width and height in pixels, x and y positions on the screen, and other data like scaling, rotation, etc. OAM is really just a table of this basic data.</p>
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		<title>By: Anna</title>
		<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7129</link>
		<dc:creator>Anna</dc:creator>
		<pubDate>Wed, 02 Apr 2008 20:45:24 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7129</guid>
		<description>Gah it's been so long! I get the general idea behind this but I want to make sure I have the specifics right since it's been so long: OBJ tiles are pieces used to make sprites, and OAM is assembled sprites, right? Which I'm guessing can be welded together up to 2x2 grid of 8x8 tiles from OBJ memory which can be flipped and pallated and all that good stuff? Bah don't waste time giving me a detailed answer, Tomato, I'll probably go look it up later. :)

Man I want to play with No$GBA now, I miss doing this stuff. Fun fact: I was actually part of a team to do a port of Earthbound to the GBA (as a portfolio item or some such, we were trying to break into the pros and had a really good game entirely designed down to every detail and a working prototype of the very beginning of the game, but getting publisher support to finish programming the thing and actually publish it was a nightmare... iirc we were looking for other ways to establish a reputation and secure funding) but I had to move out of the country and abstain from internet for a long while so I never got far in it. :( We had a cool map viewer working on the emulator, though.

Oh the memories~

And oh how I wish I could be of more help on this! Add "didn't get back into GBA programming when moving back to the US and start hanging out on starmen.net a few years earlier" to that long list o' life's regrets :)</description>
		<content:encoded><![CDATA[<p>Gah it&#8217;s been so long! I get the general idea behind this but I want to make sure I have the specifics right since it&#8217;s been so long: OBJ tiles are pieces used to make sprites, and OAM is assembled sprites, right? Which I&#8217;m guessing can be welded together up to 2&#215;2 grid of 8&#215;8 tiles from OBJ memory which can be flipped and pallated and all that good stuff? Bah don&#8217;t waste time giving me a detailed answer, Tomato, I&#8217;ll probably go look it up later. <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Man I want to play with No$GBA now, I miss doing this stuff. Fun fact: I was actually part of a team to do a port of Earthbound to the GBA (as a portfolio item or some such, we were trying to break into the pros and had a really good game entirely designed down to every detail and a working prototype of the very beginning of the game, but getting publisher support to finish programming the thing and actually publish it was a nightmare&#8230; iirc we were looking for other ways to establish a reputation and secure funding) but I had to move out of the country and abstain from internet for a long while so I never got far in it. <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> We had a cool map viewer working on the emulator, though.</p>
<p>Oh the memories~</p>
<p>And oh how I wish I could be of more help on this! Add &#8220;didn&#8217;t get back into GBA programming when moving back to the US and start hanging out on starmen.net a few years earlier&#8221; to that long list o&#8217; life&#8217;s regrets <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Sparks</title>
		<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7128</link>
		<dc:creator>Sparks</dc:creator>
		<pubDate>Wed, 02 Apr 2008 20:33:49 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7128</guid>
		<description>AWESOME!</description>
		<content:encoded><![CDATA[<p>AWESOME!</p>
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		<title>By: Anna</title>
		<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7127</link>
		<dc:creator>Anna</dc:creator>
		<pubDate>Wed, 02 Apr 2008 20:29:58 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7127</guid>
		<description>Mato you sexy, sexy beast. ;-* 

I was gonna suggest my "sprite canvas" approach again but apparently this is working so who cares? It's probably a more elaborate hack, anyway. 

And yes, Rod, girls get special feelings too! Even those of us with, erm, alternative orientations just might find this sort of thing sexy! ;D</description>
		<content:encoded><![CDATA[<p>Mato you sexy, sexy beast. ;-* </p>
<p>I was gonna suggest my &#8220;sprite canvas&#8221; approach again but apparently this is working so who cares? It&#8217;s probably a more elaborate hack, anyway. </p>
<p>And yes, Rod, girls get special feelings too! Even those of us with, erm, alternative orientations just might find this sort of thing sexy! ;D</p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7126</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Wed, 02 Apr 2008 20:23:39 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7126</guid>
		<description>&lt;center&gt;&lt;img src="http://mother3.fobby.net/wp-content/uploads/2008/04/earlyspriteweld6.png" /&gt;&lt;/center&gt;

Now I just need to make it take newlines and status icons into account, which should be fairly easy. Running out of free time today though aaaaa</description>
		<content:encoded><![CDATA[<p><center><img src="http://mother3.fobby.net/wp-content/uploads/2008/04/earlyspriteweld6.png" /></center></p>
<p>Now I just need to make it take newlines and status icons into account, which should be fairly easy. Running out of free time today though aaaaa</p>
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	<item>
		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7125</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Wed, 02 Apr 2008 20:18:50 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7125</guid>
		<description>&lt;a href="http://mother3.fobby.net/wp-content/uploads/2008/04/bigoam3.png" rel="nofollow"&gt;very close now&lt;/a&gt; :D :D</description>
		<content:encoded><![CDATA[<p><a href="http://mother3.fobby.net/wp-content/uploads/2008/04/bigoam3.png" rel="nofollow">very close now</a> <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> :D</p>
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		<title>By: Vyre</title>
		<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7124</link>
		<dc:creator>Vyre</dc:creator>
		<pubDate>Wed, 02 Apr 2008 19:43:59 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7124</guid>
		<description>Wow, that's starting to look kind of sexy!
Keep rockin', Mato! ^^</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s starting to look kind of sexy!<br />
Keep rockin&#8217;, Mato! ^^</p>
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	<item>
		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7123</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Wed, 02 Apr 2008 19:40:25 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/31/all-of-a-sudden-someone-rushed-into-the-room/#comment-7123</guid>
		<description>Currently mapping out the sprite allocating code, so far it's surprisingly straightforward, that part might wind up being a simple hack of 5 lines or so in the end.</description>
		<content:encoded><![CDATA[<p>Currently mapping out the sprite allocating code, so far it&#8217;s surprisingly straightforward, that part might wind up being a simple hack of 5 lines or so in the end.</p>
]]></content:encoded>
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