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	<title>Comments on: Welcome to Text Welding 102</title>
	<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/</link>
	<description>1 + 1 = 3</description>
	<pubDate>Thu, 28 Aug 2008 03:14:32 +0000</pubDate>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6886</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Mon, 31 Mar 2008 17:55:35 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6886</guid>
		<description>Unsavory Maggot: The sprite text doesn't get fake-printed, it all appears at once. That question's been asked a few times already ;)

Anna: Your technical answers to people's questions does help out a bit, thanks for that. I'm a bit pressed for time to answer stuff lately, so it's appreciated.

And yeah, I do probably work too hard to spread MOTHER stuff around. I don't even know why, I mean I like the series and stuff a good deal, but I'm not sure what it is that makes me want to do all this stuff. I definitely got lots of non-EB stuff I'd like to pursue, so why do I stick with EB stuff so much. It's a mystery.</description>
		<content:encoded><![CDATA[<p>Unsavory Maggot: The sprite text doesn&#8217;t get fake-printed, it all appears at once. That question&#8217;s been asked a few times already <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anna: Your technical answers to people&#8217;s questions does help out a bit, thanks for that. I&#8217;m a bit pressed for time to answer stuff lately, so it&#8217;s appreciated.</p>
<p>And yeah, I do probably work too hard to spread MOTHER stuff around. I don&#8217;t even know why, I mean I like the series and stuff a good deal, but I&#8217;m not sure what it is that makes me want to do all this stuff. I definitely got lots of non-EB stuff I&#8217;d like to pursue, so why do I stick with EB stuff so much. It&#8217;s a mystery.</p>
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		<title>By: Unsavory Maggot</title>
		<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6883</link>
		<dc:creator>Unsavory Maggot</dc:creator>
		<pubDate>Mon, 31 Mar 2008 17:47:36 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6883</guid>
		<description>Actually, I just had a nugget of curiousity. With the way you plan on it welding your VWF together, I was wondering if the game would consider all of that as one letter -- such as your example, the B and half of the o in the first part of Boobs, and the second letter being the remainder of the first o and the second o and... hopefully you get what I'm getting at here. ;) Is it still going to look like it's printing one letter at a time, or is it going to print one and a half, maybe two or three letters?</description>
		<content:encoded><![CDATA[<p>Actually, I just had a nugget of curiousity. With the way you plan on it welding your VWF together, I was wondering if the game would consider all of that as one letter &#8212; such as your example, the B and half of the o in the first part of Boobs, and the second letter being the remainder of the first o and the second o and&#8230; hopefully you get what I&#8217;m getting at here. <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> Is it still going to look like it&#8217;s printing one letter at a time, or is it going to print one and a half, maybe two or three letters?</p>
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		<title>By: Anna</title>
		<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6882</link>
		<dc:creator>Anna</dc:creator>
		<pubDate>Mon, 31 Mar 2008 17:36:06 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6882</guid>
		<description>Wow good luck Mato. This is why I really wish I could lend a helping hand somehow--I don't have piles of free time either but  the way things are for me at the moment I have a decent amount that I really wish I could "donate" somehow. This alone is rad but you do so much for the Mother community and have so many other rad projects--! I still have never gotten around to playing Earthbound 0 for instance, too DQ-grindy. I'd rather play your version for the first playthrough. :D And the Itoi interviews and all that other stuff you translate and oh yeah I was really enjoying your Mother 2/Earthbound comparison the other day... I'm impressed, Tomato, you are a true Mother machine and the more I learn about Mother fandom I'm not sure it would even exist the way it does without you. :) I really wish there was a way you could just work Mother projects all day! PK-Callin' Reggie's office for you to be a full time Mother/Earthbound promoter and translator! XD 

Seriously like, it'd be rad if there was a Tomato Channel on the Wii. It would be all Mother interviews and information such as translated Itoi stuff (technically speaking, it'd use Opera and connect to a special http server only accessible to subscribers), as well as a launch board for playing Mother 3 and Earthbound 0 Remake, and maybe the original Earthbound and any other neat projects for a few extra Wii points (the price of the game, of course!) I'd pay subscriptions for this, totally. I'd easily pay something like 500 Wii Points a quarter to see new features and updates you do, then typical import rates for the games (of course, those wouldn't expire). I'd go higher/more frequent on the subscription, even, if there was piles of new stuff constantly. :)

Unfortunately I'm not so unrealistic to think this could ever actually happen, although it would quite possibly result in the maximum amount of dollars Nintendo could squeeze out of the Mother franchise from us westerners and fans. A fan can dream, can't they? :)

Anyway, back to reality. I COMPLETELY understand that being pretty much a complete stranger of dubious dedication I don't have much to offer and I knew this at the time I asked, but I couldn't live with not at least putting it out there! In the meantime I'll just keep trying to intercept time consuming questions that I can [mostly?] answer where possible or something. :D 

Oh and I'm sure you'll keep us updated, but on the off chance there IS something you might need grind-worked with semi-skilled labor on the horizon let me know ASAP so I can start playing with a script and the menu patch haha.</description>
		<content:encoded><![CDATA[<p>Wow good luck Mato. This is why I really wish I could lend a helping hand somehow&#8211;I don&#8217;t have piles of free time either but  the way things are for me at the moment I have a decent amount that I really wish I could &#8220;donate&#8221; somehow. This alone is rad but you do so much for the Mother community and have so many other rad projects&#8211;! I still have never gotten around to playing Earthbound 0 for instance, too DQ-grindy. I&#8217;d rather play your version for the first playthrough. <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> And the Itoi interviews and all that other stuff you translate and oh yeah I was really enjoying your Mother 2/Earthbound comparison the other day&#8230; I&#8217;m impressed, Tomato, you are a true Mother machine and the more I learn about Mother fandom I&#8217;m not sure it would even exist the way it does without you. <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I really wish there was a way you could just work Mother projects all day! PK-Callin&#8217; Reggie&#8217;s office for you to be a full time Mother/Earthbound promoter and translator! XD </p>
<p>Seriously like, it&#8217;d be rad if there was a Tomato Channel on the Wii. It would be all Mother interviews and information such as translated Itoi stuff (technically speaking, it&#8217;d use Opera and connect to a special http server only accessible to subscribers), as well as a launch board for playing Mother 3 and Earthbound 0 Remake, and maybe the original Earthbound and any other neat projects for a few extra Wii points (the price of the game, of course!) I&#8217;d pay subscriptions for this, totally. I&#8217;d easily pay something like 500 Wii Points a quarter to see new features and updates you do, then typical import rates for the games (of course, those wouldn&#8217;t expire). I&#8217;d go higher/more frequent on the subscription, even, if there was piles of new stuff constantly. <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Unfortunately I&#8217;m not so unrealistic to think this could ever actually happen, although it would quite possibly result in the maximum amount of dollars Nintendo could squeeze out of the Mother franchise from us westerners and fans. A fan can dream, can&#8217;t they? <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway, back to reality. I COMPLETELY understand that being pretty much a complete stranger of dubious dedication I don&#8217;t have much to offer and I knew this at the time I asked, but I couldn&#8217;t live with not at least putting it out there! In the meantime I&#8217;ll just keep trying to intercept time consuming questions that I can [mostly?] answer where possible or something. <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Oh and I&#8217;m sure you&#8217;ll keep us updated, but on the off chance there IS something you might need grind-worked with semi-skilled labor on the horizon let me know ASAP so I can start playing with a script and the menu patch haha.</p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6881</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Mon, 31 Mar 2008 16:54:45 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6881</guid>
		<description>I'm not sure what your question is, to be honest. The sprite text is created on the fly by the game by copying font data from the ROM. The method I describe above is how to make it so the sprite text "welds" together to create a VWF.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure what your question is, to be honest. The sprite text is created on the fly by the game by copying font data from the ROM. The method I describe above is how to make it so the sprite text &#8220;welds&#8221; together to create a VWF.</p>
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		<title>By: Blog Reader #31415</title>
		<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6880</link>
		<dc:creator>Blog Reader #31415</dc:creator>
		<pubDate>Mon, 31 Mar 2008 16:50:16 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6880</guid>
		<description>Alright, I have a question, but I don't really know how to ask it... Well, let me see...

Are the sprites for the text created by the game instantly, based on the data and calculations that you described? Or it's something else?

If it's something else, then I really didn't get this &#62;_&#62;</description>
		<content:encoded><![CDATA[<p>Alright, I have a question, but I don&#8217;t really know how to ask it&#8230; Well, let me see&#8230;</p>
<p>Are the sprites for the text created by the game instantly, based on the data and calculations that you described? Or it&#8217;s something else?</p>
<p>If it&#8217;s something else, then I really didn&#8217;t get this &gt;_&gt;</p>
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		<title>By: Coconut of Enlightenment</title>
		<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6879</link>
		<dc:creator>Coconut of Enlightenment</dc:creator>
		<pubDate>Mon, 31 Mar 2008 16:30:32 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6879</guid>
		<description>Just marking my place.

Thanks for the update!!!</description>
		<content:encoded><![CDATA[<p>Just marking my place.</p>
<p>Thanks for the update!!!</p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6878</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Mon, 31 Mar 2008 16:11:26 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6878</guid>
		<description>Damn Impressed: It's a long read, but &lt;a href="http://mother3.fobby.net/2007/11/08/one-year-later/" rel="nofollow"&gt;here&lt;/a&gt; is a lot of interesting background info which includes Nintendo-related stuff. I think aside from releasing the game themselves, the next best thing they can do is look the other way when it comes to this project. Everyone knows about it, even Reggie, who's gone on record about it. If they wanted to do something, they could've (and thus maybe should have?) long ago.

A Fan: My pseudocode there would save cycles (doing division is pretty costly too) and make more sense to people reading it. Which is the point of pseudocode :P

Kamon: The Rock Candy thing was more of a glitch than a trick, but there's one that's almost equally as cool in MOTHER 3 - you can almost do a New Game+ type of thing. I forget how to do it but it involves copying a save to another slot and then erasing it and starting a new game there or something. I forget.

Inzoum: that's done by this: &lt;i&gt;next_tile_row = letter2_row &lt;&lt; (8 - width)&lt;/i&gt; in case that wasn't clear.

Getting this all to work with MOTHER 3's code is pretty sucko though :&#124;</description>
		<content:encoded><![CDATA[<p>Damn Impressed: It&#8217;s a long read, but <a href="http://mother3.fobby.net/2007/11/08/one-year-later/" rel="nofollow">here</a> is a lot of interesting background info which includes Nintendo-related stuff. I think aside from releasing the game themselves, the next best thing they can do is look the other way when it comes to this project. Everyone knows about it, even Reggie, who&#8217;s gone on record about it. If they wanted to do something, they could&#8217;ve (and thus maybe should have?) long ago.</p>
<p>A Fan: My pseudocode there would save cycles (doing division is pretty costly too) and make more sense to people reading it. Which is the point of pseudocode <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Kamon: The Rock Candy thing was more of a glitch than a trick, but there&#8217;s one that&#8217;s almost equally as cool in MOTHER 3 - you can almost do a New Game+ type of thing. I forget how to do it but it involves copying a save to another slot and then erasing it and starting a new game there or something. I forget.</p>
<p>Inzoum: that&#8217;s done by this: <i>next_tile_row = letter2_row < < (8 - width)</i> in case that wasn&#8217;t clear.</p>
<p>Getting this all to work with MOTHER 3&#8217;s code is pretty sucko though <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> </i></p>
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		<title>By: Inzoum</title>
		<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6877</link>
		<dc:creator>Inzoum</dc:creator>
		<pubDate>Mon, 31 Mar 2008 08:31:13 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6877</guid>
		<description>A Fan: "Surprised you put a conditional around the modulus, though."

If you look again, you'll notice that within that conditional statement, that pseudo-code doesn't only apply the modulus, it also moves the pointer onto the next tile. Checking whether the max width has been exceeded is essential to determin whether a new tile is needed, and if so, where should the next character on that tile print.

There is one thing missing, though... if a character is broken in half at the end of a tile, that conditional statement should also print the other half on the new tile (with a negative offset) before moving on to the next letter...</description>
		<content:encoded><![CDATA[<p>A Fan: &#8220;Surprised you put a conditional around the modulus, though.&#8221;</p>
<p>If you look again, you&#8217;ll notice that within that conditional statement, that pseudo-code doesn&#8217;t only apply the modulus, it also moves the pointer onto the next tile. Checking whether the max width has been exceeded is essential to determin whether a new tile is needed, and if so, where should the next character on that tile print.</p>
<p>There is one thing missing, though&#8230; if a character is broken in half at the end of a tile, that conditional statement should also print the other half on the new tile (with a negative offset) before moving on to the next letter&#8230;</p>
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		<title>By: shade</title>
		<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6876</link>
		<dc:creator>shade</dc:creator>
		<pubDate>Mon, 31 Mar 2008 07:53:58 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6876</guid>
		<description>"Hacking away..."  

I just pictured a 'Mato with an ax, going ballistic on a Hostile Elder Oak, and little green ones and zeros flying out, rather than wood chips.

May the psychokinesis be with you.  I just wanna see PK Starstorm in action again.</description>
		<content:encoded><![CDATA[<p>&#8220;Hacking away&#8230;&#8221;  </p>
<p>I just pictured a &#8216;Mato with an ax, going ballistic on a Hostile Elder Oak, and little green ones and zeros flying out, rather than wood chips.</p>
<p>May the psychokinesis be with you.  I just wanna see PK Starstorm in action again.</p>
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		<title>By: MasterInsan0</title>
		<link>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6875</link>
		<dc:creator>MasterInsan0</dc:creator>
		<pubDate>Mon, 31 Mar 2008 07:28:28 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/29/welcome-to-text-welding-102/#comment-6875</guid>
		<description>Damn Impressed, I think we're all hoping that Nintendo doesn't contact Mato or anyone else in the translation group. I mean, they know about it, so I'm just sorta hoping it's either done before the higher-ups get around to dropping the hammer, or they let it slide since they know the fans want it. 

Honestly...the first is probably more likely, because they knew the fans wanted M3 in the first place, and they ignored us. Still, I think most translations slip by relatively unscathed, especially if the company has no plans to bring the game to our shores.</description>
		<content:encoded><![CDATA[<p>Damn Impressed, I think we&#8217;re all hoping that Nintendo doesn&#8217;t contact Mato or anyone else in the translation group. I mean, they know about it, so I&#8217;m just sorta hoping it&#8217;s either done before the higher-ups get around to dropping the hammer, or they let it slide since they know the fans want it. </p>
<p>Honestly&#8230;the first is probably more likely, because they knew the fans wanted M3 in the first place, and they ignored us. Still, I think most translations slip by relatively unscathed, especially if the company has no plans to bring the game to our shores.</p>
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