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	<title>Comments on: A Sprite Text Primer</title>
	<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/</link>
	<description>1 + 1 = 3</description>
	<pubDate>Thu, 28 Aug 2008 03:11:12 +0000</pubDate>
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		<title>By: baxter</title>
		<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6759</link>
		<dc:creator>baxter</dc:creator>
		<pubDate>Sat, 29 Mar 2008 20:10:05 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6759</guid>
		<description>The amount of comments this blog receives and the incessant praise from fans is probably payback enough. Just the interest people have in it, which seems to have exceeded expectations, should suffice.</description>
		<content:encoded><![CDATA[<p>The amount of comments this blog receives and the incessant praise from fans is probably payback enough. Just the interest people have in it, which seems to have exceeded expectations, should suffice.</p>
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		<title>By: Vyre</title>
		<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6758</link>
		<dc:creator>Vyre</dc:creator>
		<pubDate>Sat, 29 Mar 2008 19:55:59 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6758</guid>
		<description>Even if money isn't the problem, and that the only objective of the translation is to bring the game to the fans that have been eagerly awaiting to play it...

Is there going to be a way for us to thank you?  Maybe not by sending money, I understand how that would be wrong.  But maybe there could be a way to get you some fan mail, or something, in the way that everyone at Starmen.net decided to thank Mr. Itoi.  

Maybe you think the comparison is ridiculous, and maybe a little creepy, but I think that there are a lot of us that have been dying to play this game, and really think you're deserving of at least some sort of thank-you gift.  I don't mean this as pressure to give off your personal information or anything, I don't think anyone would benefit from that.  But maybe a anonymous P.O. Box where we could send you a little something as a form of appreciation?  

I feel kind of frustrated that you're undertaking this time-consuming and difficult project for the enjoyment of every single one of us, and that there's nothing I can do to help or thank you.  It just feels kind of wrong somehow, and I think there's many among us who feel that way.</description>
		<content:encoded><![CDATA[<p>Even if money isn&#8217;t the problem, and that the only objective of the translation is to bring the game to the fans that have been eagerly awaiting to play it&#8230;</p>
<p>Is there going to be a way for us to thank you?  Maybe not by sending money, I understand how that would be wrong.  But maybe there could be a way to get you some fan mail, or something, in the way that everyone at Starmen.net decided to thank Mr. Itoi.  </p>
<p>Maybe you think the comparison is ridiculous, and maybe a little creepy, but I think that there are a lot of us that have been dying to play this game, and really think you&#8217;re deserving of at least some sort of thank-you gift.  I don&#8217;t mean this as pressure to give off your personal information or anything, I don&#8217;t think anyone would benefit from that.  But maybe a anonymous P.O. Box where we could send you a little something as a form of appreciation?  </p>
<p>I feel kind of frustrated that you&#8217;re undertaking this time-consuming and difficult project for the enjoyment of every single one of us, and that there&#8217;s nothing I can do to help or thank you.  It just feels kind of wrong somehow, and I think there&#8217;s many among us who feel that way.</p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6757</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Sat, 29 Mar 2008 19:40:40 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6757</guid>
		<description>catapult37: I'm working on a detailed-ish explanation now. I think it'll be informative and stuff.

PKB: The main script doesn't use sprites for text. It's a comletely different evil scary beast, probably 10x more complicated than the battle text routine. THe main script hack will of course make sure the script is printed letter by letter, it wouldn't make sense otherwise.</description>
		<content:encoded><![CDATA[<p>catapult37: I&#8217;m working on a detailed-ish explanation now. I think it&#8217;ll be informative and stuff.</p>
<p>PKB: The main script doesn&#8217;t use sprites for text. It&#8217;s a comletely different evil scary beast, probably 10x more complicated than the battle text routine. THe main script hack will of course make sure the script is printed letter by letter, it wouldn&#8217;t make sense otherwise.</p>
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		<title>By: ParodyKnaveBob</title>
		<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6756</link>
		<dc:creator>ParodyKnaveBob</dc:creator>
		<pubDate>Sat, 29 Mar 2008 19:37:11 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6756</guid>
		<description>Thanks, Mr. Mato. (WOW the sheer bulk of discussion in this thread!) Further question stuff:

Menu stuff like item descriptions just chunk all the text on the screen in one frame, right? Totally different from the main script being typed one letter at a time (or two if fast, apparently). Do I understand all that correctly? If so, here's what I'm thinking:

SUGGESTION 1. Would it make sense to sprite-weld the item descriptions like you've already planned, but then change only the main script to display true-text?

~ OR ~

SUGGESTION 2. What about sprite-welding all that menu stuff like planned, and doing a *different* sprite weld to the main script? I'd draw this, or make a video, but I'm limited, and shall do my best in ascii. I'll assume, for easy math, one letter displayed per frame.

Example line.
FRAME 1: E
one sprite
FRAME 2: Ex
one sprite
FRAME 3: Exa
two sprites ("a" is split between "Ex" sprite and its own sprite)
FRAME 4: Exam
two sprites ("a" is split, "m" finishes the sprite)
FRAME 5: Examp
three sprites
FRAME 6: Exampl
three sprites
FRAME 7: Example
three sprites
FRAME 8: Example 
four sprites (" " has started the next sprite)
FRAME 9: Example l
four sprites (" l" is fourth sprite)
FRAME 10: Example li
four sprites (" li" is fourth sprite)
FRAME 11: Example lin
five sprites (" li" plus half of "n" is fourth, other half of "n" is fifth)
FRAME 12: Example line
five sprites
FRAME 13: Example line.
five sprites
Exa
am
ple
 lin
ne.

Same principle as the all-at-once sprite welding, but recalculating and redisplaying sprites *per* screen-refresh. I know that's an awful lot of work -- especially with control code stuff -- but it appears the "normal" sprite welding is a lot of work already.

Suggestion 3 would be to display all the main script at once, but I'm sure you don't want to do that, if for nothing else comic/dramatic timing. And I'm sure we'd all love that EarthBoundy one-letter-at-a-time feel anyway. $:^ ]

Looks like Suggestion 1's code rewrite (of only the main script) might be about as bad as Suggestion 2's code rewrite (of primarily the main script). But whatcha think?</description>
		<content:encoded><![CDATA[<p>Thanks, Mr. Mato. (WOW the sheer bulk of discussion in this thread!) Further question stuff:</p>
<p>Menu stuff like item descriptions just chunk all the text on the screen in one frame, right? Totally different from the main script being typed one letter at a time (or two if fast, apparently). Do I understand all that correctly? If so, here&#8217;s what I&#8217;m thinking:</p>
<p>SUGGESTION 1. Would it make sense to sprite-weld the item descriptions like you&#8217;ve already planned, but then change only the main script to display true-text?</p>
<p>~ OR ~</p>
<p>SUGGESTION 2. What about sprite-welding all that menu stuff like planned, and doing a *different* sprite weld to the main script? I&#8217;d draw this, or make a video, but I&#8217;m limited, and shall do my best in ascii. I&#8217;ll assume, for easy math, one letter displayed per frame.</p>
<p>Example line.<br />
FRAME 1: E<br />
one sprite<br />
FRAME 2: Ex<br />
one sprite<br />
FRAME 3: Exa<br />
two sprites (&#8221;a&#8221; is split between &#8220;Ex&#8221; sprite and its own sprite)<br />
FRAME 4: Exam<br />
two sprites (&#8221;a&#8221; is split, &#8220;m&#8221; finishes the sprite)<br />
FRAME 5: Examp<br />
three sprites<br />
FRAME 6: Exampl<br />
three sprites<br />
FRAME 7: Example<br />
three sprites<br />
FRAME 8: Example<br />
four sprites (&#8221; &#8221; has started the next sprite)<br />
FRAME 9: Example l<br />
four sprites (&#8221; l&#8221; is fourth sprite)<br />
FRAME 10: Example li<br />
four sprites (&#8221; li&#8221; is fourth sprite)<br />
FRAME 11: Example lin<br />
five sprites (&#8221; li&#8221; plus half of &#8220;n&#8221; is fourth, other half of &#8220;n&#8221; is fifth)<br />
FRAME 12: Example line<br />
five sprites<br />
FRAME 13: Example line.<br />
five sprites<br />
Exa<br />
am<br />
ple<br />
 lin<br />
ne.</p>
<p>Same principle as the all-at-once sprite welding, but recalculating and redisplaying sprites *per* screen-refresh. I know that&#8217;s an awful lot of work &#8212; especially with control code stuff &#8212; but it appears the &#8220;normal&#8221; sprite welding is a lot of work already.</p>
<p>Suggestion 3 would be to display all the main script at once, but I&#8217;m sure you don&#8217;t want to do that, if for nothing else comic/dramatic timing. And I&#8217;m sure we&#8217;d all love that EarthBoundy one-letter-at-a-time feel anyway. $:^ ]</p>
<p>Looks like Suggestion 1&#8217;s code rewrite (of only the main script) might be about as bad as Suggestion 2&#8217;s code rewrite (of primarily the main script). But whatcha think?</p>
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		<title>By: catapult37</title>
		<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6755</link>
		<dc:creator>catapult37</dc:creator>
		<pubDate>Sat, 29 Mar 2008 19:15:19 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6755</guid>
		<description>Mato, I hope this isn't a repeat cause I didn't real the entire thread, but I'm interested in how you're generating the sprites in real time.  Your goal is to actually generate a bitmap on the fly for whatever letter combo you need?  Can you go into more detail on how that's going to work?  

Curious Programmer</description>
		<content:encoded><![CDATA[<p>Mato, I hope this isn&#8217;t a repeat cause I didn&#8217;t real the entire thread, but I&#8217;m interested in how you&#8217;re generating the sprites in real time.  Your goal is to actually generate a bitmap on the fly for whatever letter combo you need?  Can you go into more detail on how that&#8217;s going to work?  </p>
<p>Curious Programmer</p>
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		<title>By: IheartSCOOPS</title>
		<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6753</link>
		<dc:creator>IheartSCOOPS</dc:creator>
		<pubDate>Sat, 29 Mar 2008 17:58:31 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6753</guid>
		<description>It's hard to believe you've come this far, but you have! Congratulations on your sheer determination and heart! There will be many more people who appreciate you than you will ever know!

Too many exclamation points!</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to believe you&#8217;ve come this far, but you have! Congratulations on your sheer determination and heart! There will be many more people who appreciate you than you will ever know!</p>
<p>Too many exclamation points!</p>
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		<title>By: CMB</title>
		<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6752</link>
		<dc:creator>CMB</dc:creator>
		<pubDate>Sat, 29 Mar 2008 17:53:33 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6752</guid>
		<description>All of you guys who are working on this thing are awsome beyond all measure, I've only played Earthbound recently and let me tell you, I'm hooked on it and looking forward to this translation of Mother 3

Honestly, I'd never be able to do this stuff, since I pretty much am one of the biggest retards knowing how to do anything on the computer XD

Keep up the great work everyone, I'm rootin for ya</description>
		<content:encoded><![CDATA[<p>All of you guys who are working on this thing are awsome beyond all measure, I&#8217;ve only played Earthbound recently and let me tell you, I&#8217;m hooked on it and looking forward to this translation of Mother 3</p>
<p>Honestly, I&#8217;d never be able to do this stuff, since I pretty much am one of the biggest retards knowing how to do anything on the computer XD</p>
<p>Keep up the great work everyone, I&#8217;m rootin for ya</p>
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		<title>By: ArashiSai</title>
		<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6750</link>
		<dc:creator>ArashiSai</dc:creator>
		<pubDate>Sat, 29 Mar 2008 16:03:18 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6750</guid>
		<description>what kinda video is that? It looks like someone's trying to stuff a whole pack of spaghetti down their throat</description>
		<content:encoded><![CDATA[<p>what kinda video is that? It looks like someone&#8217;s trying to stuff a whole pack of spaghetti down their throat</p>
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		<title>By: trebulator</title>
		<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6749</link>
		<dc:creator>trebulator</dc:creator>
		<pubDate>Sat, 29 Mar 2008 14:51:40 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6749</guid>
		<description>Awesome. I've been anticipating the review ever since I read that you've decided to order the movie. Bah, I'm tempted to ask questions about it... but I'll just wait til the review. :D</description>
		<content:encoded><![CDATA[<p>Awesome. I&#8217;ve been anticipating the review ever since I read that you&#8217;ve decided to order the movie. Bah, I&#8217;m tempted to ask questions about it&#8230; but I&#8217;ll just wait til the review. <img src='http://mother3.fobby.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>By: Mato</title>
		<link>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6747</link>
		<dc:creator>Mato</dc:creator>
		<pubDate>Sat, 29 Mar 2008 14:09:46 +0000</pubDate>
		<guid>http://mother3.fobby.net/2008/03/27/a-sprite-text-primer/#comment-6747</guid>
		<description>KumatoraDancer: No, it's not.

Others: The offer is appreciated, but please just accept it that we don't want any money involved and we don't want donations. Besides, if this were about money, or if money mattered, it'd be so easy to slap some ads on the site and get money that way. We get enough traffic that it'd probably produce a decent amount of money, but the project's about translating a game and that's it.</description>
		<content:encoded><![CDATA[<p>KumatoraDancer: No, it&#8217;s not.</p>
<p>Others: The offer is appreciated, but please just accept it that we don&#8217;t want any money involved and we don&#8217;t want donations. Besides, if this were about money, or if money mattered, it&#8217;d be so easy to slap some ads on the site and get money that way. We get enough traffic that it&#8217;d probably produce a decent amount of money, but the project&#8217;s about translating a game and that&#8217;s it.</p>
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